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Question by maaboo · Jan 17, 2013 at 04:10 PM · c#gameobjectrendererhide

How to properly hide a compound object

I have a compound object which consists of lot of GameObjects and i want to hide it with all children. I want to do it within script attached to this object.

By searching this forum i didn't find a right way to do it. SetActive works well but i can't access object after it was disabled. So this way is wrong. I can't write a correct code for renderer, it says: Property or indexer `UnityEngine.GameObject.renderer' cannot be assigned to (it is read only) or just hide a parent object, not children.

Can somebody post a code snippet to hide objects?

UPD: Probably the issue was in that i used foreach, which didn't work.

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Answer by robertbu · Jan 17, 2013 at 05:08 PM

You are looking for Renderer.enabled. There is probably a better or more elegant solution, but:

 Renderer[] arrend = GetComponentsInChildren<Renderer>();
 for (int i = 0; i < arrend.Length; i++)
     arrend[i].enabled = false;
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avatar image maaboo · Jan 17, 2013 at 05:27 PM 0
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Thanks, i tried something like this (with foreach) but it didn't work.

Your code works!

avatar image robertbu · Jan 17, 2013 at 06:33 PM 0
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I don't use foreach much, but this should do it:

 Renderer[] arrend = go.GetComponentsInChildren(); 
 foreach (Renderer rend in arrend) { 
      rend.enabled = false; 
 }
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Answer by dorpeleg · Jan 17, 2013 at 05:11 PM

 transform.Find("ObjectName").renderer.enabled = false;

That is how you can hide the object using the renderer. To hide all of the objects make a list of all the children gameobjects and use a loop to hide them all.

Hope this helps. :)

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avatar image dorpeleg · Jan 17, 2013 at 05:13 PM 0
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Hmm, looks like robertbu gave you a better answer while I was writing $$anonymous$$e. (tho haven't triad it)

avatar image maaboo · Jan 17, 2013 at 05:38 PM 0
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All the same, thank you, you pointed me the way which i may use in other code.

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