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Question by studibaker · Dec 16, 2010 at 08:04 AM · performanceassetbundleassetsunused

Unused assets??

Does having any excess unused materials put a load on Unity performance? These are things like textures, meshes, unused items from asset bundles etc.

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Answer by Berenger · Dec 16, 2010 at 08:34 AM

I think I read somewhere that every assets unused are not embed in the data folder when you build. As long as there is no reference on a GameObject.

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avatar image Novodantis 1 · Dec 16, 2010 at 10:59 AM 0
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Yep, the only real issue with unused assets (besides organisation) is that it uses unnecessary file space on the development machine. But as long as it is not referenced anywhere, it won't affect the final build.

avatar image FrHaYwOrKs · Apr 12, 2011 at 10:42 AM 0
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That's cool, I hope that if Unity is able to exlude those assets on build phase, it is also able to tell me which assets are unused then! :D

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