• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
Question by Arutha · Jan 20, 2013 at 11:24 AM · wwwdatabase

Connection with a MySQL Database

Hello,I'm new to Unity and I have the following problems in my JS Code :

I have the following Exception when I run my Project :

"UnityException: WWW is not ready downloading yet UnityEngine.WWW.get_text () (at C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Editor/Utils.cs:87) bdd_description..ctor () (at Assets/Standard Assets/bdd_description.js:6)"

ArgumentException: InitWWW can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use t$$anonymous$$s function in the constructor or field initializers, instead move initialization code to the Awake or Start function. UnityEngine.WWW..ctor (System.String url) (at C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/Editor/Utils.cs:28) bdd_description..ctor () (at Assets/bdd_description.js:7)

Here is the code :

var afficher : boolean = false;

var res= "http://localhost/searchname.php";

var www : WWW = new WWW (res);

yield www;

var description=www.text;

If somebody can help me it will be great !

function OnGUI() {

 //style label
 var bulle=new GUIStyle();
 bulle.normal.textColor=Color.red;
 bulle.fontSize=15;
 bulle.fontStyle= FontStyle.Bold;
 bulle.border.right=1;
 
 var bulle2=new GUIStyle();
 bulle2.normal.textColor=Color.red;
 bulle2.fontSize=15;
 bulle2.fontStyle= FontStyle.Italic;
 bulle2.border.right=1;
 
 var info= "Immeuble" ;
 var e : Event = Event.current;
 
 if (afficher == true) {
     GUI.Label (Rect (e.mousePosition.x+20, e.mousePosition.y+20, 300, 100), info, bulle );
     GUI.Label (Rect (e.mousePosition.x+40, e.mousePosition.y+40, 300, 100), description, bulle2 );
     }

}

function OnMouseOver () { afficher = true; }

function OnMouseExit () { afficher = false; }

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image

Answer by kat0r · Jan 20, 2013 at 01:17 PM

You do exactly what the compiler tells you:

InitWWW can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use t$$anonymous$$s function in the constructor or field initializers, instead move initialization code to the Awake or Start function.

Move

 var res= "http://localhost/searchname.php";
 var www : WWW = new WWW (res);
 yield www;
 var description=www.text;

To the Awake()or Start() function.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by Arutha · Jan 20, 2013 at 02:37 PM

Thank you very much it seems too work like that :

 function Start() {

 var res= "http://localhost/searchname.php";

 var description=WWW(res).text;

 yield description;
 }
 var afficher : boolean = false;
 
 function OnGUI() {
         
     //style label
     var bulle=new GUIStyle();
     bulle.normal.textColor=Color.red;
     bulle.fontSize=15;
     bulle.fontStyle= FontStyle.Bold;
     bulle.border.right=1;
     
     var bulle2=new GUIStyle();
     bulle2.normal.textColor=Color.red;
     bulle2.fontSize=15;
     bulle2.fontStyle= FontStyle.Italic;
     bulle2.border.right=1;
     
     var info= "Immeuble" ;
     var e : Event = Event.current;
     
     if (afficher == true) {
         GUI.Label (Rect (e.mousePosition.x+20, e.mousePosition.y+20, 300, 100), info, bulle );
         GUI.Label (Rect (e.mousePosition.x+40, e.mousePosition.y+40, 300, 100), description, bulle2 );
         }
 }
 
 function OnMouseOver () {
 afficher = true;
 }
 
 function OnMouseExit () {
 afficher = false;
 }

But I've another problem now : how to use my variable "description" (in my function Start()) in my OnGui() function? A little help would be great ! Sorry for the newbies questions ^^

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

unity and databases 1 Answer

WWW.url.text doesnt work! please help! 1 Answer

Custom Editor Send/Get Data To/From Database? 1 Answer

Why is get_url adding an extra 'http://'? -- DB request fail 1 Answer

UnityWebRequest how to upload a file/gameobject 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges