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Question by wijesijp · Jan 21, 2013 at 11:30 AM · rigidbody physicsrigidbody collision

rigidbody cut into each other

I am building a game where you stack rigidbody spheres on top of each other. I also create HingeJoints to hold the stack together.

when i build the pile higher and higher the spheres on the bottom move or cut into each other.

any idea how to stop this from happening ?

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Answer by Imankit · Jan 21, 2013 at 12:46 PM

Make them kinematic and when you want to use physics turn kinematic off through script

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Answer by wijesijp · Jan 21, 2013 at 03:17 PM

I am using HingeJoints to hold the pile together.

If I turn off kinematic what would happen to the effects of HingeJoints?

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avatar image wijesijp · Jan 22, 2013 at 09:26 AM 0
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can anyone give some help on this? if I turn kinematic off i will not be able to form joints

Is there other ways to hold a pile of objects together ?

avatar image wijesijp · Jan 29, 2013 at 07:29 AM 0
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can anyone provide some help on this?

I can't turn off kinematic, because if i do i will loose the wobbliness of the pile. But I also don't want the objects to cut into each other...

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