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Question by faye921 · Jan 22, 2013 at 05:58 PM · camera2dplatformersidescroller

2.5D Platformer Camera follow character Y axis but not for every jump?

Hello I am new to unity and have very little coding experience so please bare with me, I need a basic 2d sidescrolling camera that doesn't follow every jump of the character but would follow if the character was on a $$anonymous$$gher platform.

Any help would be greatly appreciated.

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Answer by darkhog · Jan 23, 2013 at 05:03 PM

That's one is easy. Don't update Y position of camera all the time, update it only when player's on ground. In pseudocode:

 //updating position
 
 Vector3 pos = new Vector3(); 
 pos.x = player.transform.position.x; //'player' is public GameObject variable
 if (onGround){
   pos.y = player.transform.position.y; //'player' is public GameObject variable
 } else {
   pos.y = t$$anonymous$$s.transform.position.y;
 }
   pos.z = t$$anonymous$$s.transform.position.z;
 t$$anonymous$$s.transform.position = pos;

But you need to be aware that t$$anonymous$$s kind of scrolling is annoying from player's perspective and can be major annoyance, especially in shooting games (you won't see where you're jumping until you land).

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