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Question by ina · Dec 17, 2010 at 06:48 AM · transformmeshconvertcoordinatesvertex

Converting Mesh to Set of Discrete Coordinates

How would you convert certain discrete regions on the surface of a mesh to world coordinates?

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Answer by TowerOfBricks · Dec 17, 2010 at 06:59 AM

Not really sure what you mean by "discrete regions", but here's how you convert vertice data from local positions to world positions

You would do something like this:

(Pseudo code)

vertices = meshFilter.mesh.vertices;

for (i; loop in vertices) { vertices[i] = transform.TransformPoint (vertices[i]); }

//Ta Daa! You've got world coordinates

Of course there are slightly faster ways to do this, like using Transform.LocalToWorldMatrix but this is by far the easiest way.

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