I’ve just been looking into the Mecanim system and it is very powerful! Until now however, i has been breaking up my animations from one long animation.
When i go through the process of creating a Humanoid character in the FBX import dialogue Unity converts the animations into something called a “Base Stack”. This is fine for the usual Animation component but will not work for the Animator and Avatar Control process. The animation assets created by breaking up the clip can’t be dragged into the Animator interface windor. How to convert Animations in Lightwave into “takes”?
I understand takes are necessary in order to create animations that are “sharable” between Avatars. Anyone using the Lighrwave to Unity export workflow?