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Question by ravi_gohil999 · Jan 24, 2013 at 05:08 AM · lightmapdynamics

Loading Lightmap dynamically from hard drive

Hi Guys, is it possible to apply light map to object dynamically by loading it from a hard drive during runtime?

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Answer by ravi_gohil999 · Jan 25, 2013 at 03:12 AM

hey guys, I found the answer....

see this Gameobject xyz; //Assign this in the inspector

WWW wclass = new WWW("file:///c:/abc.png"); yield return wclass; Texture2D img = wcalss.texture; xyz.rendered.material.SetTexture("_LightMap",img);

//Done...This will work. Actually I am accessing the properties of the shader used.....

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avatar image liszto · Jan 29, 2013 at 09:44 PM 0
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please if your solution is the good one, validate your answer ;)

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Answer by liszto · Jan 24, 2013 at 06:26 AM

Yes indeed you can, I don't really want to know if it's this. But a solution is describe here :

http://answers.unity3d.com/questions/359301/access-use-lightmap-property-using-script.html

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avatar image ravi_gohil999 · Jan 24, 2013 at 07:55 AM 0
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I have tried it. when I bake my scene with the objects marked as static...the light map appears wierd...

avatar image liszto · Jan 24, 2013 at 11:33 AM 0
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do you have a screen ? And if you don't load them from your HDD but let Unity do it, does it work ?

avatar image ravi_gohil999 · Feb 20, 2013 at 02:08 AM 0
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Try this plugin...you can change properties of a shader on runtime like...Maintexture, Lightmap, Normalmap....

https://www.assetstore.unity3d.com/#/content/6617

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