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Question by Mancer74 · Jan 25, 2013 at 12:06 AM · mathfplatformspingpong

Platforms Oscillating with Mathf.PingPong not working properly

I have platforms Oscillating at different speeds and depths, using this statement:

transform.Translate(0,0,(Mathf.PingPong(Time.timeSinceLevelLoad, 2 Depth) - Depth) Time.deltaTime * Speed);

and after about 20 minutes, there is a noticeable difference in the height that it's oscillating at. Could anyone tell me whats wrong with the code and any possible solutions?

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