• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SimonDiamond · Jan 25, 2013 at 10:16 PM · c#rigidbodyconstraintsyx

How to solve problem involving RigidBody.Constrains

Well, i need to freeze my X rotation, Y rotation and Z position after i've created my gameobject. But for some reason only the last constraint i wrote (the z position) gets freezed, even if i've told my script to freeze all three of them. Here's my code.

 public List<GameObject> Mobs = new List<GameObject>();
     public GameObject Mob;
     
     // Use this for initialization
     void Start () 
     {
         Mob = GameObject.CreatePrimitive(PrimitiveType.Cube);
         Mob.transform.localScale = new Vector3(1f, 1f, 1f);
         Mob.AddComponent<Rigidbody>();
         Mob.rigidbody.constraints = RigidbodyConstraints.FreezeRotationX;
         Mob.rigidbody.constraints = RigidbodyConstraints.FreezeRotationY;
         Mob.rigidbody.constraints = RigidbodyConstraints.FreezePositionZ;
         Mob.AddComponent<Mob>();
         Mobs.Add(Instantiate(Mob, this.transform.position, Quaternion.identity) as GameObject);
     }

Any ideas? Thanks for reading.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Julien-Lynge · Jan 25, 2013 at 10:18 PM

To solve this, you need to understand the concepts of bitmasks, and bitwise operations. Or, you can just read the Unity manual and they have an example right there:

http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody-constraints.html

I won't vote you down this time, but next time check the script reference before you post here and expect someone else to solve your coding errors.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SimonDiamond · Jan 25, 2013 at 10:24 PM 0
Share

Ahh thanks man. Sorry for taking your time.

avatar image Julien-Lynge · Jan 25, 2013 at 10:25 PM 0
Share

No worries. Good luck.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

UnityEngine.Rigidbody does not contain a definition for `contraints' 1 Answer

RigidbodyConstraints.FreezePositionY doesn't freeze the position 1 Answer

Multiple Cars not working 1 Answer

cannot have all constraints on in rigidbody? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges