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Question by smirlianos · Jan 26, 2013 at 12:00 PM · exportobjcsexporterwiki

Accesing functions from Editor

I have the ObjExporter.cs script from "Unify Community Wiki"

http://wiki.unity3d.com/index.php?title=ObjExporter

The problem is that I can only export the meshes in the editor, not in run time. How can I call the script, or something else, so as I can export a mesh from unity(made in tun time)??

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avatar image whydoidoit · Jan 26, 2013 at 12:58 PM 0
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There's a version that works at run time in that link you provided (the first script is a runtime script)

avatar image smirlianos · Jan 26, 2013 at 01:16 PM 0
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How I use it? I can't attach it to a GameObject

avatar image robertbu · Jan 26, 2013 at 02:05 PM 0
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It is not derived from $$anonymous$$onobehavior, and both methods are static. No need to attach it to a game object. No need to do a 'new' to create an instance of the class. So create a new C# script file and replace everything in it the first block on the page. Then to call it:

ObjExporter.$$anonymous$$eshToFile(my$$anonymous$$esh, filename);

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