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Question by GamezAtWork · Dec 19, 2010 at 11:44 AM · collisionterraingravitywaypointsspline

Spline Interpolator + FPS Walker?

Does anyone know a way in which I can have a character follow a set of waypoints "loosely" on a terrain, in the form of a spline, while having gravity affect him AND being able to collide with objects i.e not "cutting through" terrain?

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