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Question by Flynn · Jan 26, 2013 at 08:41 PM · networkviewnetworkviewid

Force NetworkView or NetworkViewID to be "global"

Hello! In dealing with Unity networking I have (I t$$anonymous$$nk) noticed somet$$anonymous$$ng:

Anyone can call RPCs on a network view that I placed in the scene from wit$$anonymous$$n the editor...

If, however, the network view is created at runtime, only the allocator of the its ID can call RPCs on it!

I need to have certain NetworkViews w$$anonymous$$ch are created at runtime, but accept RPCs from everyone.

Are there any ways to do that? (I am okay with "dark arts" (using undocumented APIs))

Would SetScope work? Or is there receiver side logic actually blocking incoming RPCs to self-owned objects?

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