Reuse Scenes just changing some variables??

Hi,

I have a Scene that I would like to reuse just changing some values such number of enemies, speed etc, depending on which level the player are, i.e:

Level 1: 10 enemies
Level 2: 15 enemies

But I also want the user can select which level to play
Does any one have an Idea on how to do it?

I prefer to do it this way instead of change the values and save it as other scene in oreder to save space.

Regards

I assume the number of enemies is a variable stored somewhere in a script in the scene?

Why not have a static script, or persistent GameObject, that is told how many enemies to spawn before loading the level, and when you load your scene, pull the relevant information from it?

For example:

static class LevelData
{
    public static int m_NumEnemies = 0;
    public static float m_Speed = 0;
}

Example difficulty selection:

if (difficulty == Difficulty.Easy)
{
    LevelData.m_NumEnemies = 5;
    LevelData.m_Speed = 2.5f;
}
Application.LoadLevel("NextLevel");

Example player class:

class Player : MonoBehaviour
{
    float speed = 0;

    void Awake()
    {
        speed = LevelData.m_Speed;
    }
}