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Question by diekeure · Jan 29, 2013 at 08:58 AM · slow

RenderTexture.SetActive out of nowhere

Hello,

I installed the latest version of Unity (4.0.1), created a new project, pressed the play button and looked at the profiler window.

In the GPU section I see that RenderTexture.SetActive is taking up 25ms of time.

I also have this in my other projects, killing the framerate, but even in an empty project the rendering fails to get above 60 fps.

Anyone any idea what could be the cause?

Thank you, Alex

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avatar image diekeure · Jan 29, 2013 at 09:00 AM 0
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One maybe important thing to a clue for the solution: SetActive takes less time if I make the screen smaller.

avatar image Mikilo · Jan 29, 2013 at 09:18 AM 0
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If you deactivate your Camera script, this seems to disappear. I think it is a default behaviour from the Camera script. If you set the Clear Flags to "Don't clear", Drawing will disappear to.

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Answer by lychnis · Oct 28, 2013 at 04:09 PM

I found the reason why.

Hide your scene view, while playing.

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