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Question by TheBigE · Jan 29, 2013 at 09:21 AM · mecanim

Kinematic rigidBody and Mecanim

Hi All,

I have main character and using mecanim and for now only walk animation. Walk animation works great and my character walk around the scene. The thing is that I want my character to collide with other colliders that are marked at trigger so I add sphere collider to my character (mark as trigger) and kinematic rigidbody. Now when I play the game the walking animation is playing but my character stays in place...and when I remove rigidbody component it walks around the scene as expected. Any suggestions?

Thank u in advance

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avatar image Lovrenc · Jan 29, 2013 at 09:24 AM 0
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I suggest you take a look at great mecanim tutorial provided by unity.

avatar image TheBigE · Jan 29, 2013 at 11:23 AM 0
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I did...In their tutorial they use rigidbody that is not kinematic

avatar image Lovrenc · Jan 29, 2013 at 11:28 AM 0
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Why are you doing this so complicated. With "non$$anonymous$$inematic" you could collide with "non trigger". Why are you turning it all around. What is your reason?

avatar image TheBigE · Jan 29, 2013 at 11:51 AM 0
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But I want trigger collision...

avatar image Lovrenc · Jan 29, 2013 at 06:57 PM 0
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Trigger is NOT $$anonymous$$ENT FOR COLLISION CALCULATIONS. This is for treiggering events. So unless you give some elaboration on your decisions, which we can then rework i cannot help you.

If you want trigger collision, you will have to implement physics by yourself.

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