• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by yamaciller · Jan 29, 2013 at 09:52 PM · mecanimloop

How to LOOP a clip without LOOPING POSE?

Hello,

just figured out, that the LOOP POSE tries to make perfect loops out of clips.

How to just simply loop clips instead of making perfect loops with loop pose, even to get jumping results?

thx. werner

EDIT :

I try to be more exact here:

When using the 'LOOP POSE` Checkbox, there is a mechanism, which attempts to make a perfect loopable animation clip. Which means, that you have the same pose at Begin Frame and End Frame.

I want just my animation clip, beeing played back in an endless loop, without the actual poses beeing manipulated. (Just like a music or video, you play in a loop).

So, how can I do this, as it seems, that the LOOP POSE is also the 'feature' for a playback loop.

Cheers. Werner

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Julien-Lynge · Jan 30, 2013 at 03:04 AM 0
Share

Sorry, I don't understand what you're asking. You want to loop, but you don't want to end up in the same place you started? For looping you have to end up in the same orientation you started or it won't be continuous. Do you mean that you want the character to translate in the loop - to end up in the same orientation, but in a different position?

avatar image yamaciller · Jan 30, 2013 at 08:52 AM 0
Share

Hello.

I try to be more exact here:

When using the 'LOOP POSE` Checkbox, there is a mechanism, which attempts to make a perfect loopable animation clip. Which means, that you have the same pose at Begin Frame and End Frame.

I want just my animation clip, beeing played back in an endless loop, without the actual poses beeing manipulated. (Just like a music or video, you play in a loop).

So, how can I do this, as it seems, that the LOOP POSE is also the 'feature' for a playback loop.

Cheers. Werner

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Where to disable looping in Mecanim (humanoid animation)? 1 Answer

How to loop just a certain part of an animation? 1 Answer

Mec Anim `Loop Pose` clips fbx animation 0 Answers

Mecanim, detecting states in time. 0 Answers

how to stop a looping animation in mecanim from rotating? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges