Hi,
In my RTS-like game, I have my terrain, which points north. As do the main camera and all the other objects.
I have a GUI menu where you can build buildings. When a button is pressed, a building will be instantiated and can be placed. Problem is that it always has exactly the same direction as my camera and terrain. So the front side of the building is “looking” away from the user. He will always see the backside.
How can I change this? Already changed rotation of the prefab. But that won’t work.
building = (GameObject)Instantiate(SomeType, Input.mousePosition, Quaternion.identity);