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Question by pappapierre · Jan 30, 2013 at 01:40 PM · camerarotationquaternionaxissphere

"Free" rotation about a sphere

ok, so, I need to get a camera placed on a sphere with a rolling object on the surface. I am able to get gravity, as i am actively changing gravity based on the ball position versus the planet's center.

I have a camera nested inside a couple of gameobjects, but i need the camera to always look over the horizon from be$$anonymous$$nd my ball. The problem is that i can't get the camera to behave as expected every time it reaches the south pole... i'm moving forward with the ball, and then all of a sudden the camera direction inverts and we're moving backwards.

now, the real question is, how can i take t$$anonymous$$s gravity vector and manipulate the camera to ignore the world-space up vector? My current solution is below, but t$$anonymous$$s is exactly my problem - stumped.

transform.up = -Physics.gravity;

^ edited as to what i actually meant.. I'll post a video to show the problem the moment i have the opportunity..

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avatar image Wolfram · Jan 31, 2013 at 10:02 PM 0
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avatar image MD_Reptile · Feb 01, 2013 at 12:48 AM 0
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avatar image pappapierre · Feb 01, 2013 at 08:42 AM 0
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avatar image sdgd · Feb 01, 2013 at 09:13 AM 0
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