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Question by celaeno · Jan 31, 2013 at 01:16 AM · texturesscalingdifferentresolutionsmipmap

Question about mipmapping and downscaling

Hello gamemakers :)

I'd like to use spritemanager and make a game with a base resolution of let's say 1280x720 where I use a 1024x1024 texture for a backbround image. Now I was wondering if the renderer will automatically use a lower resolution image from the mipmap when this game is being played on, for instance, an iphone 3gs with a resolution of 480x320, so that I don't have to provide seperate resources for different resolutions?

Thanks in advance

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Answer by iwaldrop · Jan 31, 2013 at 05:11 AM

It will not automatically resize your image for different platforms; you need to do that in the import settings for your texture on a per-device basis. There are some little buttons there to help you, and you might find the below script helpful if you have a lot of textures to configure.

http://wiki.unity3d.com/index.php?title=TextureImportSettings

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