• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mikael-Spuhl · Jan 31, 2013 at 09:58 AM · augmented realitylimitationsmarker

Max numbers of markers for Augmented Reality in one App

We have one client who wants 60 different 3D models in one app with unique markers for each model. Is there a limitation in numbers of markers for Unity in one app? We are using Vuforia plug-in for this.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mikael-Spuhl · Jan 31, 2013 at 03:59 PM 0
Share

Thanks for the reply robertbu, It´s a quite big project we´re working. Now we only have to solve how to make the App smaller then 50 $$anonymous$$B even though we have big 3D-models.

avatar image Julien-Lynge · Jan 31, 2013 at 04:21 PM 0
Share

$$anonymous$$eep your models smaller/less detailed and use tesselation shaders?

http://docs.unity3d.com/Documentation/Components/SL-SurfaceShaderTessellation.html

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by robertbu · Jan 31, 2013 at 03:53 PM

No personal experience, but according to their website, you can have up to 100 targets per device database. I read somewhere it is possible to have multiple databases on a device. Their cloud service greatly increases the number of targets you can recognize, but the detection speed goes from a few frames to a few seconds.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DaveA · Jan 31, 2013 at 04:33 PM 0
Share

All that info is on the Vuforia developer site. You can do 100 targets in-device per database, and you can have multiple databases. So 100 at any one time, but you can switch.

avatar image
0

Answer by Mikael-Spuhl · Feb 05, 2013 at 12:15 PM

Thanks for the input. Looks like w´re safe for this project:-)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

XmlException importing a Vuforia AR marker 0 Answers

How can I resolve depth inversion Issue with augmented reality marker based game? 0 Answers

What do you call image-marker recognition from device camera, without AR tracking. 0 Answers

How to measure the distance between an Augmented Reality marker and camera? 0 Answers

Draw call limit to iOS? How to reduce? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges