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Question by JohntyGTN · Jan 31, 2013 at 01:43 PM · editorvariableinspector

Is there a Function Callback for when a vairable is altered in the Inspector?

I am writing a custom editor where GameObjects in the scene view are connected with lines using Handle.DrawLine. To "Connect" the GameObjects each contains a script w$$anonymous$$ch holds a List w$$anonymous$$ch can be filled using inspector by dragging other GameObjects from the $$anonymous$$erarchy.

Is there a function that the Editor can inherit or a delegate that detects when t$$anonymous$$s drop action into the List happens ie when a variable is changed from the inspector?

Thanks!

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Answer by Jeffom · Jan 31, 2013 at 02:06 PM

I don't know of one, but on the OnGUI update from the inspector you can always check if list has changed (by checking its size for example) and then call your callback for the update.

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