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Question by Lance Steel · Jan 31, 2013 at 07:42 PM · tutorialturn-basedstrategy

Looking for a turn-based strategy beginner's tutorial.

Hi. This is a brand new user with the most basic starter question.

I would like to design a turn-based strategy game. Is there a beginner's tutorial specific for this genre so I get off on the right foot?

I am trying to avoid frustration by spending my time learning concepts that are not relevant to my genre of interest.

Thanks!

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joshnaro
Hedrixxx

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avatar image AVividLight · Jan 31, 2013 at 10:26 PM 0
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Hey Lance,

It's good that you want to focus exclusively on a TBS game, but you'll end up more frustrated if you try to look for tutorials exclusive to the TBS genre. In my experience, all tutorials can teach you something, regardless of what they're written for.

Anyway, I don't have any suggestions for tutorials for the TBS genre, but if you post what aspect you want to learn, people will give you great links to programming, modeling, ect. tutorials.

Hope this helps - Gibson

avatar image samsmithnz · Mar 26, 2013 at 02:52 PM 0
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Hi Lance.

I started my own TBS quest a few months ago. I've been trying to document my experience, but my blog isn't quite ready. I'd be more than happy to share ideas and collaborate - I'm pretty sure we are trying to do the same sorts of things.

Sam.

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Answer by Ozale · Feb 01, 2013 at 01:49 AM

G'day Lance, I've been in the same boat as you. I've learned Unity to build a TBS, and I'm very happy with the progress. I would highly recommend you study this excellent introduction to A* Pathfinding, as it will be the bread-and-butter of your game, but I would also recommend you look at this tutorial on building a TBS in Unity.

It's written in C#, and most beginners start out in UnityScript (often incorrectly called Javascript), but it could be written in UnityScript easily enough.

Good luck with your project mate!

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Zephire
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avatar image Lance Steel · Feb 01, 2013 at 01:21 AM 0
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Thanks for the feedback. I am absolutely new to this so although there has to be overlap between genres in basic core processes, I was hoping to initially avoid aspects that might not be relevant. I figured I would try to make my learning experience most efficient as methods addressing things like 3-D modeling and impact collision would not be pertinent.

Do you have a good basic tutorial that you recommend?

avatar image Lance Steel · Feb 01, 2013 at 05:55 AM 0
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Thanks I will take your advice and study those links.

I was a Professor for 7 years and the first thing I had to learn in teaching was to envision myself in the student's position. Initially students don't know the technical language, don't understand pivotal concepts, don't understand how these concepts are inter-related, and don't know each concept's relative situational importance.

So far I have found various bits of advice such as useful scripts for TBS, but to my uninitiated mind I can't yet see how they would specifically pertain.

I have done various tutorials where I have made boxes fall onto other boxes and made things set on fire, but I am still unsure how that will help me construct a diplomatic interface or grid map per typical TBS.

The best thing for me right now would be a resource that hand walks me through the process of designing a sample TBS from the ground up, with practical topics such as "Making a terrain map" or "Constructing a tech tree". In such a way I could see how the basic commands that enabled me to make boxes collide might fit into a TBS design approach.

In my naive mind the scripting of RigidBody graphical properties are of lesser importance atm than the design principles behind AI, unit design, and tech trees.

After I am done reading your resources, I will share back any other useful informational links that I come across.

avatar image Ozale · Feb 01, 2013 at 06:19 AM 0
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Thanks. Glad I could point you in the right direction. Learning and implementing A* will teach you to build a 'playing field' comprised of your grid 'tiles' or 'nodes', and how to make units interact with it. Once you've got that, you'll want to research and design a 'state engine' (think sequence of play, if you're familiar with board game terminology). From there you'll have something playable.

If those resources satisfy your needs, mark this answer as correct, yeah?

avatar image Quested · May 23, 2013 at 03:02 PM 0
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Hello,

watch These Tutorials for a strategy Game YouTube.come/user/questerdesura.de I hope you like it and understand it.

avatar image samsmithnz · May 23, 2013 at 03:30 PM 0
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Quested: That link is broken?

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Answer by darrelltstevens · May 26, 2016 at 12:57 PM

https://www.youtube.com/user/QuesterDesura/playlists

found the link he was referring to... only useful if you speak whatever language that is

i have found....

https://www.youtube.com/watch?v=qC13uS6vBfU

which i havent watched fully yet but seems to be atleast a semi comprehensive series on TBS game making.

also look into ORK as it has a free edition you can make your game with before you need to purchase a license for release. playmaker isnt ready made for it, but easy to learn. TBTK is a complete package, ready to go. Aside from those there are lmited useful offerings for TBS.

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Answer by ninja_gear · May 26, 2016 at 01:38 PM

While not for unity or strategic, this tutorial was the stepping off point for a turn based combat system that I used in my own game. Starting with the turn based combat part and learning to control the flow of the game might be a good starting point.

http://wiki.spheredev.org/Battle_System_Tutorial_by_Flik

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Answer by div5yesh · May 18, 2018 at 09:56 PM

You can get started with a simple code example here https://medium.com/@div5yesh/turn-based-multiplayer-games-in-unity3d-using-unet-abcd8360ddd5

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Answer by ifonlyme1000 · Sep 03, 2020 at 07:58 AM

https://www.udemy.com/course/turn-based-strategy-game-development/ Complete answer to your question is here. Turn based fight scene tutorial

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