I’ve procedurally created a mesh in script that renders as expected in the editor. However, I want to be able to save it as an asset for reuse. I have attempted to do so like this:
AssetDatabase.CreateAsset(myMesh, “myPath/myProceduralMesh”);
This creates the mesh (no extension) in the Project but I can’t drag it into the mesh property of the MeshFilter component.
Is there a file extension that I need to save my file with for this to work? What is the correct method?