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This question was closed Apr 08, 2018 at 01:11 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by Daragh Carroll · Dec 22, 2010 at 12:19 AM · errordisplay

How to make Unity stop telling me "All compiler errors have to be fixed before you can enter play mode" whenever I tell it to run my script.

Hello. I have had a problem, Whenever I press the Test Game button it shows up on my screen "All Compiler errors must be fixed before you can enter play mode". I know it is not just my script because I tried it with the scripts that came Pre Made with unity. If you could help soon, that would be great. Thanks ~Daragh Carroll.

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Answer by Mike 3 · Dec 22, 2010 at 01:04 AM

All scripts have to compile before you can play, not just the one you want to have running in a scene. Go into the console and check every error that's in there, and when they're all fixed it should work again

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Answer by J3-Gaming · Sep 12, 2011 at 07:52 PM

CTRL-SHIFT-C

When the console opens click "clear" Then paste the rest of the errors here, Ill see if I can fix your problem.

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Answer by Meltdown · Sep 12, 2011 at 07:55 PM

Fix all your compiler errors :p

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Answer by arniuxs · Nov 17, 2011 at 03:02 AM

" Assets/moveAround.js(17,9): BCE0024: The type 'UnityEngine.RequireComponent' does not have a visible constructor that matches the argument list '(String) " this is the message under the console tab. and this is the script itself: var speed = 3.0; var rotateSpeed = 3.0; function Update() { var controller : CharacterController = GetComponent("CharacterControll­er"); //Rotate around y - axis

transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);

//Move forward / Backward var forward = transform.TransformDirection (Vector3.forward); var curSpeed = speed Input.GetAxis ("Vertical"); controller.SimpleMove(forward curSpeed); }

@script RequireComponent("CharacterCont­roller")

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