Destroy Child of Game Object

I checked the first 10 pages from typing “Unity Destroy child” and all didn’t have the advice I was looking for.

Currently I have:

function OnTriggerExit ( other : Collider )
{
	outTile = other.gameObject;
	Destroy (outTile.gameObject);

}

But the outTile game object has a child and I want to destroy THAT instead, not other.gameObject but other.gameObject.child (which doesn’t work).

Although the other.gameObject.name can vary greatly, the child always has the same name as its parent + (clone).

Thx!

GameObject’s can’t directly access their children but every GameObject contains a Transform which can then access it’s children. Something like:

for (var child : Transform in outTile.transform) {
    if(child.name == outTile.name + "(clone)")
    {
        Destroy(child.gameObject);
    }
}

You can reference Unity - Scripting API: Transform as Unity’s documentation on Transforms.

Try this-

function OnTriggerExit ( other : Collider )
{
    outTile = other.gameObject;
    Destroy (outTile.Find("ChildName"));
 }