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Question by skoandi · Feb 03, 2013 at 05:30 PM · androidiostouchsmoothdamp

SmoothDamp touch look iOS Android

Can someone help me to smooth the touchlook movement? Thanks! (I've tried for 5h!!!)

 #pragma strict
 
 var sensitivityX : float = 5.0;
 var sensitivityY : float = 5.0;
 
 var invertX : boolean = false;
 var invertY : boolean = false;
 
 function Update () {
     var rect = Rect(427,0,427,480);
 
     if(Input.touches.Length > 0){
         for (var touch : Touch in Input.touches) {
             if(touch.phase == TouchPhase.Moved  && rect.Contains(touch.position)){
                 var delta : Vector2 = touch.deltaPosition; //Input.touches[0].deltaPosition;
                 var rotationZ = delta.x * sensitivityX * Time.deltaTime;
                 rotationZ = invertX ? rotationZ : rotationZ * -1;
                 var rotationX : float  = delta.y * sensitivityY * Time.deltaTime;
                 rotationX = invertY ? rotationX : rotationX * -1;
                 
                 transform.localEulerAngles += new Vector3(rotationX, rotationZ, 0);
             }
         }
     }
 
 }
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Answer by EHogger · Feb 04, 2013 at 03:24 AM

On your last line when you apply the rotation, you probably want to use Vector3.Lerp or similar.

http://docs.unity3d.com/Documentation/ScriptReference/Vector3.Lerp.html

Edit - infact you mentioned smoothdamp in the title, although I don't see it in your script.

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