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Question by hardik@android · Feb 05, 2013 at 07:34 AM · assets

Unable to open Assets/xxxxx.fbx: Check external application preferences

When I get the fbx file to asset, this massage...

'Unable to open Assets/xxxxx.fbx: Check external application preferences'

keep coming from console.

one of my fbx file has animation, i tried to play animationm, it didnt work but i saw that massage.

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avatar image GC1983 · Feb 05, 2013 at 07:38 AM 0
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$$anonymous$$assage? Heh, you mean message. There might be some settings in your modeling/animation software. What are you using to build your models?

avatar image sdgd · Feb 06, 2013 at 10:25 PM 0
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I get same problem just today

and cannot open C# any longer and did "nothing" in preferenses or any read/ readonly files

can't open my C# that I used to open

avatar image GC1983 · Feb 06, 2013 at 10:44 PM 0
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So, you cant open a C# script in Unity? This isnt the same issue. The FBX import/export has nothing to do with Unity's C# script design. $$anonymous$$aybe reboot computer. If that doesnt work, reinstall Unity.

avatar image Purnah · Sep 01, 2016 at 12:11 PM 0
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Hi Hardik,

Have you imported the .fbx file in to unity successfully?? I am using 3ds $$anonymous$$ax file to create .fbx file and I tried .max file also but failed to import.

If you are able to import please let me know.

Thanks, Purnah

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Answer by magichobo666 · Mar 21, 2013 at 10:08 PM

I GOT IT!!!

1.uninstall the game. 2.reinstall the game but when is say install the extra software with it, you will need to tick MonoDevelop other wise it cant run c scripts

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avatar image Bonfire-Boy · Sep 01, 2016 at 01:46 PM 0
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Can you explain how this relates to the question about being unable to import FBX files?

avatar image imatiazu20 · Apr 16, 2020 at 06:55 AM 0
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can this relate with Assets/Playermovment.cs problem

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Answer by JulienMV · Jun 09, 2017 at 08:59 PM

@magichobo666 thx so much I cold not publish my game with out you

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