Black Screen after splash image for a couple seconds

As it says i get a black screen for a couple seconds after the splash image has been displayed. My code is being run but rendering is just not working.
And then it will suddenly kick in again and be halfway through my title sequence.
I seem to have no way of knowing if rendering is up and running yet or not?
if i did i could wait for it and start drawing then.
The problem with simply timing it is that it varies across devices.
any clues please?
thanks :slight_smile:

If it is working perfectly in unity but you have errors in built version, then you might have chosen wrong scene to build first. It might be caused by another mistake, but you should check again.
source: I had done this mistake before.

Hi Folks,

I actually found an answer to this issue in the end. In my case the problem was solved when i made sure that my loading was occurring on the very FIRST frame … that is, was coming from the Start function of the main loop source file or whatever.
I had previously moved it out of the first frame - to try and keep the time showing the title image to a minimum (i.e. i could more quickly place my own image there if my app wasn’t first loading for 5 seconds) - when i moved loading back in to the first frame then this issues with the black screen vanished and the splash etc were all shown correctly…

this worked out for me,

Adding more to this for simple folks, in easy words just add a little delay by yourself by using Invoke() before loading your scene say 0.5-1 sec , this will resolve this