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Question by maciej.struzyna · Feb 09, 2013 at 03:56 PM · buildsplash screen

Changing a splash screen after the build is done

Hello,

Big Fish portal wants the ability to exchange the in-game splash screen in a build (PC and Mac) that they receive. This is because of their partners sites where they can also publish the builds.

It should probably be as easy as switching a "*.bmp" file in the build since I do not think BF guys have any deep technical knowledge.

Does anyone have any idea how to include such functionality in a build ? Will be gratefull for any answers.

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avatar image Graham-Dunnett ♦♦ · Feb 09, 2013 at 10:33 PM 0
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Just use an asset bundle that contains the image you want. The game can then fetch the asset bundle from the server and display the splash image. Each server that hosts the game can have its own assetbundle, and hence a unique splash.

avatar image maciej.struzyna · Feb 11, 2013 at 10:04 AM 0
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Thank you for your replay. Doesn't it mean that the guys from Big Fish would have to have Unit, know how to make asset bundles and moreover each downloaded game would have to connect to Internet on first launch to fetch the bundle ?

avatar image Graham-Dunnett ♦♦ · Feb 11, 2013 at 10:39 AM 0
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Surely you'd make the asset bundles for them? And yes, the game would connect to the internet to get the asset bundle. But if the game has just been fetched from a server, then an internet connection should exist.

avatar image maciej.struzyna · Feb 11, 2013 at 10:50 AM 0
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Like you have noticed, the Internet connection is not such an issue but for some reason BFG wants the ability to change the splash screens on their own. If I could make the bundles for them than I could also just do separate builds with different splashes.

I would need a system where they can effortlessly change the splashes :( any ideas ?

avatar image Graham-Dunnett ♦♦ · Feb 11, 2013 at 09:22 PM 1
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Is this a standalone game? If so, just have the game load a logo.png image from a known location on the harddrive using the WWW class.

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