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Question by THaynes · Feb 10, 2013 at 03:00 PM · triggerplayercollidetranslation

Move player after colliding with trigger?

Hello, I'd like help with the code so that when you have your character controller (named and tagged "Player") collide with a trigger, the trigger will send the player to another location in the scene or to a specific empty game object in the scene. Any help would be appreciated. Thnkx

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avatar image Dave-Carlile · Feb 10, 2013 at 03:03 PM 0
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This has been answered before. Refer to Bunny83's answer for the most complete solution: http://answers.unity3d.com/questions/396746/two-way-teleport-.html

avatar image THaynes · Feb 10, 2013 at 11:53 PM 0
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Ive looked at other threads having any similarity to what I am trying to accomplish, in vain. Bunny83 did get me close. but I am still having issues moving my player.

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Answer by DeBunked · Feb 11, 2013 at 03:03 AM

 function OnTriggerEnter(object : Collider){
 if (object.GameObject.Tag == "Player")
   {
     object.transform.position = emptyObject.transform.position;
   }
 }

Something along these lines although this stuff isn't too hard to figure out yourself. I'd advice you to do that first so you have a basic understanding of how you can solve problems like these.

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