• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Stefan2057 · Feb 11, 2013 at 12:50 AM · movegridfallingterrian

Falling through terrain with Grid Move Script

I have narrowed it down to just this script because it doesn't happen if I use my simple move script. I must admit I'm very very new and not good at scripting but I can't seem to figure out why as soon as I hit play and then hit a direction he free falls. If I hit nothing he just floats there.

pragma strict

var walkSpeed : float = 1.0; var runSpeed : float = 2.0; var gridSize : int = 1; enum Orientation {Horizontal, Vertical} var gridOrientation = Orientation.Horizontal; var allowDiagonals = false; var correctDiagonalSpeed = true; private var input = Vector2.zero;

function Start () { var myTransform = transform; var startPosition : Vector3; var endPosition : Vector3; var t : float; var tx : float; var moveSpeed = walkSpeed;

 while (true) {
     while (input == Vector2.zero) {
         GetAxes();
         tx = 0.0;
         yield;
     }
 
     transform.forward = Vector3.Normalize(new Vector3(Input.GetAxis("Horizontal"), 0f, Input.GetAxis("Vertical")));
     startPosition = myTransform.position;
     endPosition = gridOrientation == Orientation.Horizontal?
         Vector3(Mathf.Round(myTransform.position.x), 0.0, Mathf.Round(myTransform.position.z)) +
         Vector3(System.Math.Sign(input.x)*gridSize, 0.0, System.Math.Sign(input.y)*gridSize)
         :
         Vector3(Mathf.Round(myTransform.position.x), Mathf.Round(myTransform.position.y), 0.0) +
         Vector3(System.Math.Sign(input.x)*gridSize, System.Math.Sign(input.y)*gridSize, 0.0);
     t = tx;
     while (t < 1.0) {
     //    moveSpeed = Input.GetButton("Run")? runSpeed : walkSpeed;
     t += Time.deltaTime * (moveSpeed/gridSize) * (correctDiagonalSpeed && input.x != 0.0 && input.y != 0.0? .7071 : 1.0);
     myTransform.position = Vector3.Lerp(startPosition, endPosition, t);
     yield;
     }
     tx = t - 1.0;    // Used to prevent slight visual hiccups on "grid lines" due to Time.deltaTime variance
     GetAxes();
 }

}

function GetAxes () { input = Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")); if (allowDiagonals) return; if (Mathf.Abs(input.x) > Mathf.Abs(input.y)) input.y = 0.0; else input.x = 0.0; }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to Move an Object down until a certain point then activate a function 1 Answer

Limit MoveTowards for one step at a time movement 3 Answers

Movement by increment jerkiness 1 Answer

Can't move when fall from high 1 Answer

Snapping falling objects with rigidbody to grid 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges