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Question by umair_re · Feb 11, 2013 at 12:44 PM · move

what is the problem ??

 var explosion : Transform;
 
 function Update(){
     var targets = GameObject.FindGameObjectwithTag("target");
     var cloest : GameObject;
     var closestDist = Mathf.Infinity;
 
 
     for (Target in targets) {
         var dist = (transform.position - Target.transform.position).sqrMagnitude;
         if (dist < closestDist) {
             closestDist = dist;
             closest = Target;
         }
     }
 
 
     transform.LookAt(Target);
 
     transform.position = Vector3.Lerp(transform.position, Target.position, Time.time*0.5);
 
     if (transform.position==Target.position){
         Instantiate (explosion, Target.position, transform.rotation);
         Destroy(gameObject);
     }
 }
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avatar image alone1992 · Feb 11, 2013 at 12:58 PM 1
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please put it in the code sample

avatar image GerryM · Feb 11, 2013 at 01:16 PM 0
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Indeed, please format your code and be specific. What is your problem? What do you want to do? Provide as much information as possible if you expect someone to help.

Consider the tutorial video for answers, too.

avatar image Berenger · Feb 11, 2013 at 01:36 PM 0
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I formatted your code, but even the indentation was incorrect. Please make some efforts next time.

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Answer by EHogger · Feb 11, 2013 at 01:45 PM

You haven't actually said what your problem is, but you're trying to reference Target outside of your for loop. Try this:

 var explosion : Transform;
  
 function Update(){
     var targets = GameObject.FindGameObjectwithTag("target");
     var cloest : GameObject;
     var closestDist = Mathf.Infinity;
  
  
     for (Target in targets) {
         var dist = (transform.position - Target.transform.position).sqrMagnitude;
         if (dist < closestDist) {
             closestDist = dist;
             closest = Target;
         }
 
  
  
         transform.LookAt(Target);
  
         transform.position = Vector3.Lerp(transform.position, Target.position, Time.time*0.5);
  
         if (transform.position==Target.position){
             Instantiate (explosion, Target.position, transform.rotation);
             Destroy(gameObject);
         }
     }
 }
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