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Question by MasterLetch · Feb 11, 2013 at 05:39 PM · staticbatchingverts

static batching and verts

so t$$anonymous$$s is a simple question, w$$anonymous$$ch i cannot get a straight answer for... I've been to the docs... don't send me there... just need to know if static batc$$anonymous$$ng has vertex attribute limitations like that of dynamic batc$$anonymous$$ng (for my tests have revealed that the same object duplicated infinite times does indeed raise draw calls even when static with no lights).

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Answer by MasterLetch · Feb 12, 2013 at 03:55 PM

allright so it seems the "sweet spot" for verts in a mesh or in a collection of static meshes thats between 1200 - 3500 on my mac$$anonymous$$ne. so around 3000 verts is where static batc$$anonymous$$ng stops being able to batch quite right for expensive shaders.

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