transform.Rotate() has an optional Space:
space.world and space.self(default).
what if I need to rotate an object around it's own X axis and around the world's Y axis?
transform.Rotate(Vector3, Space.OhMyOhMy...);
transform.Rotate() has an optional Space:
space.world and space.self(default).
what if I need to rotate an object around it's own X axis and around the world's Y axis?
transform.Rotate(Vector3, Space.OhMyOhMy...);
Just perform two rotation one after another - two calls to transform.Rotate()