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Question by ina · Dec 26, 2010 at 10:13 AM · physicsrigidbodyruntimedisableenable

Enable or Disable Rigid Body at Runtime?

Is it possible to enable/disable the rigid body component at runtime?

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Answer by jchart7 · Mar 08, 2015 at 04:11 PM

Ref: http://docs.unity3d.com/ScriptReference/Rigidbody-isKinematic.html

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour {
     public Rigidbody rb;
     void Start() {
         rb = GetComponent<Rigidbody>();
     }
     void EnableRagdoll() {
         rb.isKinematic = false;
         rb.detectCollisions = true;
     }
     void DisableRagdoll() {
         rb.isKinematic = true;
         rb.detectCollisions = false;
     }
 }enter code here



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Answer by yashar98 · Mar 01, 2017 at 07:16 AM

you can destroy component

 Destroy (rigidbody);

or change body type to Kinematic

 rigidbody.isKinematic = true;
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Answer by Ippokratis · Oct 28, 2018 at 03:12 PM

 GetComponent<Rigidbody>().simulated = false;

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Answer by hibfumcuvlf · Feb 27, 2020 at 03:22 PM

any way to do this for 2D? @jchart7

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