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Question by LPGaming-Company · Feb 13, 2013 at 02:33 AM · java

boolean() in JavaScript?

Trying to figure out how to do this in JS

 boolean enemyInRange() {
   enemies = GameObject.FindGameObjectsWithTag("team2"); 
   if(enemies.Length > 0) {
         targetEnemy = enemies[0];
         var dist = Vector3.Distance(transform.position, enemies[0].transform.position);
  
         for(var i=0;i<enemies.Length;i++) {
             var tempDist = Vector3.Distance(transform.position, enemies[i].transform.position);
             if(tempDist < dist) {
                 targetEnemy = enemies[i];
                 Debug.Log("Distance from enemy: "+tempDist);
             }
         }
    }
    
    if(tempDist < 5) {
            return true;
    }
     return false;
 }


boolean EnemyInRange() { is how you do it in Java,C++,C#, ETC... guess it's a bit different in "UnityScript"

 : 'boolean' is not a valid macro
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Answer by Dave-Carlile · Feb 13, 2013 at 02:44 AM

http://answers.unity3d.com/questions/342709/function-datatype-ie-function-foo-int-.html

You don't need the return type on the function - you can just declare it using function and return the boolean type. Not sure if #pragma strict requires the types on functions or not, but it looks like you declare the type after the function declaration, like so:

 function enemyInRange() : bool
 {
 }


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