• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by VamshiKrishnaP · Feb 13, 2013 at 01:23 PM · texturequality

How to change the Quality of texture in run time ?

Hi, I have 100 textures in my project. if i make all textures type as GUI , build size will become very high.

At starting i will kept all the textures type as Normal and when am loading the textures on a screen, i want to change the texture type as GUI.

How it is possible ? can u suggest me ?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tuhinbhatt · Feb 18, 2013 at 09:06 AM 0
Share

You can create an Atlas which contains multiple textures. Then you can create $$anonymous$$aterial of that atlas and access the different textures by changing the tiling and offsets of the material

avatar image VamshiKrishnaP · Feb 21, 2013 at 06:27 AM 0
Share

Do u have demo package of Atlas ? please share

avatar image grofie · Dec 19, 2014 at 08:23 AM 0
Share

Unity put them automatically into an atlas if you have the pro version and give the same Packing Tag (in the sprite import settings tab) to all sprites supposed to be in the same atlas (otherwise more atlases are created). This only works for sprites not with normal textures.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by moghes · Feb 13, 2013 at 01:50 PM

You can't change it during a real game build's runtime as there's no longer a untouched source texture to work from.

Check here for a similar post

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image VamshiKrishnaP · Feb 18, 2013 at 07:25 AM 0
Share

Then how to solve the memory problem.... can u suggest ? Do u have any package of ATLAS usage ? i heard about ATLAS , it will help us to reduce the build size. is it correct ?

avatar image hrlarsen · Feb 18, 2013 at 08:13 AM 0
Share

Try to look at solutions like the NGUI package

avatar image VamshiKrishnaP · May 02, 2013 at 05:10 AM 0
Share

is there any process to download the fbx in to unity application without using the asset bundle ? i have to import one 3d model into my application directly ( clint will change the model in a server) .

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Keeping texture quality when Quality Settings change 0 Answers

Quality loss on texture 1 Answer

MovieTexture Quality 0 Answers

Assigning UV Map to model at runtime 0 Answers

Using Google earth's technic in unity 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges