Importing a scene from AssetBundle

Hello, i’m trying to understant the AssetBundle, by doing some exemples from the scripting references of unity. It went well for the AssetBundle that contains game objects . But when it came to import the scene in an AssetBundle that contains levels (built it using : BuildPipeline.BuildStreamedSceneAssetBundle(levels, path, BuildTarget.WebPlayer)) I couldn’t find how !
Can Anyone help me?

Here is where it is described
The only difficulty is knowing the name of the level. You would end up downloading the streamed scene and then just call load like the example.

Work flow from me is, collect all the assets in a scene and compare them to another scene and all common assets get selected and then I create an assetbundle from that set of assets.

 BuildPipeline.PushAssetDependencies();
 // Build asset bundle from Common assets
 ..


 BuildPipeline.PushAssetDependencies();
 BuildPipeline.BuildStreamedSceneAssetBundle(...) //Scene A
 BuildPipeline.PopAssetDependencies();

 BuildPipeline.PushAssetDependencies();
 BuildPipeline.BuildStreamedSceneAssetBundle(...) //Scene B
 BuildPipeline.PopAssetDependencies();

 BuildPipeline.PopAssetDependencies();

Each scene will then be the minimum set of assets needed.

When loading you load the commonAsset bundle, then the scene asset bundle.