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Question by ina · Dec 27, 2010 at 03:31 AM · instantiateprefabsruntimegameobjectstracking

Tracking instantiated objects

How do you track instantiated objects?

Suppose you have a bunch of instantiated objects, call each one B. Suppose B should do something when it hits A.

How do you know which one of the B's hit A?

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Answer by Justin Warner · Dec 27, 2010 at 04:00 AM

for(var i = 0 ; i < OBJECT_AMOUNT ;i++ ) 
{ 
//b[i]= --put instantiate script here-- 
}

So b[i] = to that object... If that makes sense?

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avatar image ina · Dec 27, 2010 at 04:09 AM 0
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so would you be able to evaluate the instantiated object as b[i] later on?

avatar image Justin Warner · Dec 27, 2010 at 04:44 AM 0
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What do you mean evaluate? Like, b[i] would be b[i], i is the number that it it is, it starts at 0. Don't know how much of arrays you know, sorry.

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