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Question by Palmtree · Feb 13, 2013 at 11:52 PM · spawncubesdodge

I would like to make objects spawn and aim for a object that i have to dodge

i have been making my game and i the aim of the game is the player is on a surface just above the water and there are cubes spawning from a distance in front of you and you have to dodge them. i was wondering if any of you guys would be able to give me a script that might help me in making this game. the objects spawning could either be a cube or a sphere. please if any of you guys could help me it would be great thanks

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Answer by robertbu · Feb 14, 2013 at 12:42 AM

Here's something to get you started. You may want to change it so that it aims a bit above the target to compensate for gravity.

 public class DodgeBallCreator : MonoBehaviour {
     public GameObject goTarget; // Where to target
     
     void Start() {
     InvokeRepeating ("ThrowBall", 0.0f, 2.0f);
     }
 
     void ThrowBall() {
         GameObject go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
         go.transform.position = transform.position;
         go.AddComponent<Rigidbody>();
         go.transform.LookAt(goTarget.transform.position);
         go.rigidbody.AddRelativeForce(Vector3.forward*1000);
     }
 }
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