• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ItsLowee · Feb 14, 2013 at 01:10 PM · guimenulearningmultipages

GUI menu how to make a list in a list. C#

I'm still learning Unity and C# so I need help with t$$anonymous$$s. I'm creating a main menu w$$anonymous$$ch I want it to say play game, you click on it then host or refresh and if you click host I want another page of settings to start hosting the server, but instead when I click Play Game it skips the page with Host and Refresh and goes straight to the Host menu. I was wondering how I would change my code or add somet$$anonymous$$ng to it to allow me to do what I want. All the codes are in bits because I'm only including what I t$$anonymous$$nk is needed. C#

 private string clicked = "";
 
 private void OnGUI()



         if (GUI.Button(new Rect(Screen.width * (1.3f/18.55f),Screen.height * (50.08f/100.3f),Screen.width * (1.05f/6.55f), Screen.height * (0.45f/7.0f)),"Play Game"))
         {
             //code on what to do after clicked play
             clicked = "Play Game";
         }




     else if (clicked == "Play Game")
     {
         GUI.Button(new Rect(Screen.width * (1.3f/18.55f),Screen.height * (50.08f/100.3f),Screen.width * (1.05f/6.55f), Screen.height * (0.45f/7.0f)),"Host");
         {
             //What to do when Host is clicked
             clicked = "Host";
         }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by fafase · Feb 14, 2013 at 01:36 PM

My first advice, avoid string for states but maybe an enum or some booleans. First because it is slower than enum and second because you are more prone to error since an enum will not let you use anyt$$anonymous$$ng else than what is in.

Now for your issue:

 using UnityEngine;
 using System.Collections;

 public class NewBehaviourScript : MonoBehaviour {
 enum State{
    Play, HostRef, HostInfo
 }
 
 State current;
 void Start(){
     current = State.Play;
 }
  
 void OnGUI(){
     if(current ==State.Play){
         if (GUI.Button(new Rect(Screen.width * (1.3f/18.55f),Screen.height * (50.08f/100.3f),Screen.width * (1.05f/6.55f), Screen.height * (0.45f/7.0f)),"Play Game"))
         {
         //code on what to do after clicked play
         current = State.HostRef;
         }
     }else if(current ==State.HostRef){
         if (GUI.Button(new Rect(Screen.width * (1.3f/18.55f),Screen.height * (50.08f/100.3f),Screen.width * (1.05f/6.55f), Screen.height * (0.45f/7.0f)),"Hosting"))
         {
         //code on what to do after clicked play
             current = State.HostInfo;
         }
         if (GUI.Button(new Rect(Screen.width * (1.3f/18.55f),Screen.height * (50.08f/100.3f)*1.5f,Screen.width * (1.05f/6.55f), Screen.height * (0.45f/7.0f)),"Refresh"))
         {
         //code on what to do after clicked play
                 current = State.Play;
         }
     }else if(current == State.HostInfo){
     // Host info page
     }
 }

}

I assume Refresh is for going back but you put your own logic there

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ItsLowee · Feb 17, 2013 at 01:45 AM 0
Share
avatar image fafase · Feb 17, 2013 at 08:37 AM 0
Share
avatar image ItsLowee · Feb 17, 2013 at 09:12 AM 0
Share
avatar image fafase · Feb 17, 2013 at 11:15 AM 0
Share
avatar image ItsLowee · Feb 17, 2013 at 11:33 AM 0
Share

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

When I pause my game and enable canvas and then resume my keyboard starts controlling the menu... 1 Answer

Paused Menu backdrop 1 Answer

menu item and add gadjet 1 Answer

Close my GUI button by repressing the same Hot-key. 3 Answers

Stand alone player 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges