Using old animation clips in Animator

In the old animation system, I used many animation clips in the slots for motions on a character… I have discovered that it is impossible to drag them into the Animator window, UNLESS, the are part of a character . As I have collected a bunch of animations that are NOT in this ofrmat, I was wondering if there was a way to get them in there.

Im getting a warning that:
Animation clip ‘Character_Model_2@mid-air falling idle - loop’ is not retargetable. Animation clips used within the Animator Controller need to have Muscle Definition set up in the Asset Importer Inspector

But where is this Asset Importor Inspector? Is this a pro thing? Im in Unity Free!!

Thanks

MArk

To change old anim to new anim which can be used in animator, use DEBUG options in the inspector and set the Animation Type to 2

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Go back to your main Fbx (on Inspector) and change something on the muscle definition. Once you have applied this modification, then this will open an option to “update reference clips”. This will validate the old clips and you can used them in the animator controller.

All of the above was very useful, so thanks! It was a while since I posted this, and I have acquired some mo-cap anims now, so am doing stuff a different way, however, I still think that the issue described above is relevant not yet answered.

Let me explain. My Animation clips that I was using in the old system, were JUST the animation clips. no fbx.
As they were all set up for Mixamo characters, and I hand made models using the same bone structure, they worked everywhere.

My question really should have been as simple as Can you use LOOSE animation clips with Mecanim, or do that all have to be in the fbx format?

Mark

All the files containing modelName@animationName are only animations. This way Unity knows animation files with name " modelName@animationName " are for the model named “modelName”.
To play the animationName on the modelName, after creating an Animator Controller and adding it to the model and setting up the clips (drag fbx files in Animator) select modelName from your Assets. go to Animation tab, then uncheck the Import Animation checkbox.
After that, if you play a clip from Animator the model will follow it.