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Question by greencindy · Feb 15, 2013 at 07:47 PM · texture2druntimelightmapnewresource.load

Can't Resources.load new generated texture2D as lightmaps at run time

I generated new .exr file in Assets/Resources folder in each loop and try to Resources.Load this .exr file at runtime as lightmap. But it doesn't work. If I already have the .exr files in the Resources folder before playing, it could successfully load the new lightmap and show it in the scene.

Is it a requirement that all the lightmaps must be already exist in the Resources folder before compiling and playing the game?

Thanks very much!

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