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Question by uv · Feb 15, 2013 at 09:13 PM · projectshootaimaiming

How do you do this :(

So I have the shooting system all figured out..it works perfect...but I am struggling to create the predicting path with change in force ...I tried using a line renderer but sadly I am new to this...can anyone help..would be a great help ! thanks ..here is what I am "aiming" for

http://activeden.net/item/smily-golden-basket/full_screen_preview/514658

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avatar image FLASHDENMARK · Feb 15, 2013 at 09:20 PM 1
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Well I know that you properly need a good knowledge of math.

avatar image robertbu · Feb 15, 2013 at 09:43 PM 0
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You might take a look at this post:

http://answers.unity3d.com/questions/133315/how-to-plot-projectile-path-with-dotted-line.html

The solution uses Vectrosity.

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Answer by Bunny83 · Feb 15, 2013 at 11:19 PM

Well, it depends what kind of problems you have. More about the visual part or the logical part how to predict the path? The most accurate way is to perform your own movement calculations. That way you can easily predict into the future.

I've made a small example(webplayer required) that shows what i mean.

I've packed the example as unityPackage.

Is that what you were looking for?

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avatar image uv · Feb 16, 2013 at 08:30 AM 0
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This is exactly what I was looking for...thaank you so much Bunny83.. Feel a little sad that I wasnt able to do it ... a big thanks again !

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