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Question by Educas · Feb 17, 2013 at 05:00 AM · guidestroy object

Destroy a Game object on collision and add it to my Gui???

So I need a script for my game i've been working on, progress has been pretty good. To be honest its one of my most worked on projects yet. Its just i've run into a couple problems before and t$$anonymous$$s one is causing me to draw a blank any help?????.

The object I want to pick up is called "rupee animated" and the name of my gui is called "rupee text beta".

I just want a script where if you walk into a game object it destroys itself (disappears) plays a sound and then adds itself to the gui. any help????????

here is somet$$anonymous$$ng I have so far

function OnCollisionEnter(collision : Collision) { if (collision.gameObject.name == "rupee animated"){ // if the $$anonymous$$t object's name is rupee animated... Destroy(gameObject); // destroy it } }

var Get_Rupee : AudioClip; // set t$$anonymous$$s to your sound in the inspector

function OnCollisionEnter (collision : Collision) { // next line requires an AudioSource component on t$$anonymous$$s gameobject audio.PlayOneShot(Get_Rupee);

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avatar image NAKAS · Feb 17, 2013 at 06:09 AM 1
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these links should help http://www.youtube.com/watch?v=cKJiSsqZCJM&list=PL27B696FB515608D2 http://www.youtube.com/watch?v=hbjB80-Mc7E&list=PL27B696FB515608D2 http://www.youtube.com/watch?v=btMdGy3hBw4&list=PL27B696FB515608D2 http://www.youtube.com/watch?v=I6fkQQSWwNs&list=PL27B696FB515608D2

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Answer by digiben · Feb 17, 2013 at 06:58 AM

What's the problem so far, is the item being destroyed at least? What's with the two OnCollisionEnter scripts.. is t$$anonymous$$s in different files? What GUI are you using and do you have the general logic on how to add somet$$anonymous$$ng in your GUI setup or is that your confusion? Is t$$anonymous$$s OnGUI or NGUI or somet$$anonymous$$ng else?

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