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Question by TumbaBit · Feb 17, 2013 at 05:06 PM · javascriptdestroydecal

Destroy decal over time and if the camera is not looking at it. Not working.

I want to create a script that destroys the bullet decal after a certain amount of time but only if the player is not looking at it. The decal is a prefab spawned by another script. Here's my script

 #pragma strict
 var respawnTimer = 0;
 var delayTime = 10;
 
 function Update() {
     respawnTimer += Time.deltaTime;
     if (respawnTimer > delayTime) {
         if (!renderer.isVisible) {
             Destroy(this.gameObject);
         }
     }
 }

I don't really know why it isn't working but i hope you can help me. Thanks!

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Answer by robertbu · Feb 18, 2013 at 12:29 AM

The issue is that respawnTimer and delayTime are integers, so the fractional amount Time.deltaTime is being rounded to 0 for the integer. You can fix it by setting the type.

 var respawnTimer : float = 0;
 var delayTime : float = 10;

or by just assigning floating point numbers:

 var respawnTimer = 0.0;
 var delayTime = 10.0
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