I’m trying to get a gameobject to follow another gameobject, without being parented so the following object can get lost, and separated from the primary gameobject. I had a very rough follow without damping, and it never looked very good. I’d like to improve and fix that. My goal is to get multiple gameobjects following eachother in a loose chain.
Can you just decrease the basicSpeed to be slower for the following object? You can use iTween to set a speed as well and follow them, but just set the speed to a realistic speed that the object being chased can outrun.