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Question by Syfor · Feb 21, 2013 at 07:19 PM · colliderparticleexplosionemitter

How to emit all particles from one spot at once?

Hey folks,

I'm trying to make a kind of nova explosion, or a shockwave (ring that enlarges at certain speed from certain spot), and I'm having some trouble. Tryed using mesh emitter on circle and increase it's size, didn't work. Tryed playing around with elipsoid emitter, it releases particles so that they are spread in location that I set with RndVelocity and Energy, but they are spread, so it's not a ring. Tryed using shockwave prefab I found and changing its size over time, but that doesn't work, since particles always face camera, and that doesn't fit me. I'm using legacy particles because I need particle collider.

Any ideas?

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avatar image AlucardJay · Feb 23, 2013 at 06:29 AM 0
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Perhaps check the settings and prefabs in the Unity Detonator pack : http://variancetheory.com/detonator/

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Answer by Syfor · Feb 25, 2013 at 02:48 PM

okay, so i found t$$anonymous$$s out. Didn't know what exactly does tangent velocity do, but it was the setting I needed. With it i can set exactly where i want all particles to go, with single shot. Like a final destination setter, unlike normal velocity, where one shotted it just spreads particles in defined area.

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