• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by 3 · Feb 22, 2013 at 04:12 AM · variablegetcomponentfind

Why can't I change another script's variable with this script? Thanks,

So the call for audio.play from the same if statement is working, however this line isn't:

 GameObject.Find("Computer Scare").GetComponent(Follow).speed - 2;

Even though its identicle to everything I've looked up, I cant seem to change the speed variable from the Follow script on the Computer Scare gameobject. I'm not really sure why, and any help would be greatly appricated, I'm pretty much desperate now. Thanks,

Here is that section of the script: By the way, I've tried the stuff in // already

  if (ammoamount > 0 && reloadTime < nextFireTime) {
  ammoamount--;
 nextFireTime = 0;
  pistol.animation.Play("Shoot");
  audio.Play();
 if (hit.collider.gameObject.name == "Computer Scare"){
 target.audio.Play();
 //var speed = transform.Find("Computer Scare").GetComponent(Follow).speed;
 GameObject.Find("Computer Scare").GetComponent(Follow).speed - 2;
 //enemy.GetComponent.Speed = 1.6;
  }
 }

thanks again

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by AppTechStudios · Feb 22, 2013 at 04:32 AM

Try making something like this:

 var varName : Follow;
 
 varName = GameObject.Find("Computer Scare").GetComponent(Follow);
 
 varName.speed - 2;

Hopefully that works.

Comment
3

People who like this

1 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image 3 · Feb 22, 2013 at 04:41 AM 0
Share

Thanks a quadrillion! (Fun Fact: Thats more than a million)

though I suggest to anyone reading this to use

 varName.speed --;

  • sets it to -2 automatically,

Saved me hours, thanks.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How could you access a script of varying name? 5 Answers

A node in a childnode? 1 Answer

Get variable from another object 1 Answer

Find + GetComponent not working as expected 0 Answers

Accesing script from newly instantiated game object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges